Sdl3 Tutorial May 2026

// Update position based on velocity void update_position(AnimatedSprite* sprite) sprite->x += sprite->velocity_x; sprite->y += sprite->velocity_y;

// Initialize animation state sprite->current_frame = 0; sprite->frame_counter = 0; sprite->frame_delay = ANIMATION_SPEED; sprite->x = SCREEN_WIDTH / 2 - frame_width / 2; sprite->y = SCREEN_HEIGHT / 2 - frame_height / 2; sprite->velocity_x = 0; sprite->velocity_y = 0; sprite->moving = false; sdl3 tutorial

SDL_Event event; bool running = true; Uint64 last_time = SDL_GetTicks(); Uint64 current_time; float delta_time; x += sprite-&gt