if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player not connected.");
// Format: u = player name/id, i = integer, i(optional) = optional integer if (sscanf(params, "uiI(30)", targetid, weaponid, ammo)) return SendClientMessage(playerid, -1, "Usage: /givegun [playerid] [weaponid] [ammo=30]"); sscanf plugin samp
It seems you’re asking for a about the sscanf plugin for SA-MP (San Andreas Multiplayer) . "Player not connected.")
new msg[128]; format(msg, sizeof(msg), "You gave weapon %d (%d ammo) to %s.", weaponid, ammo, PlayerName(targetid)); SendClientMessage(playerid, -1, msg); return 1; 1. Quoted strings Input: /setname [PlayerName] "Some Name With Spaces" // Format: u = player name/id
new targetid, weaponid, ammo = 30; // default ammo
GivePlayerWeapon(targetid, weaponid, ammo);
if (!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "Player not connected.");
// Format: u = player name/id, i = integer, i(optional) = optional integer if (sscanf(params, "uiI(30)", targetid, weaponid, ammo)) return SendClientMessage(playerid, -1, "Usage: /givegun [playerid] [weaponid] [ammo=30]");
It seems you’re asking for a about the sscanf plugin for SA-MP (San Andreas Multiplayer) .
new msg[128]; format(msg, sizeof(msg), "You gave weapon %d (%d ammo) to %s.", weaponid, ammo, PlayerName(targetid)); SendClientMessage(playerid, -1, msg); return 1; 1. Quoted strings Input: /setname [PlayerName] "Some Name With Spaces"
new targetid, weaponid, ammo = 30; // default ammo
GivePlayerWeapon(targetid, weaponid, ammo);