Tomb Raider 3do ❲2025❳
Somewhere, on a dusty dev kit in a forgotten storage unit, a low-poly Lara is still waiting to jump over that first chasm.
Rumors persist that the port was actually running—albeit poorly. Frame rates in the single digits. Severe texture warping. The developers reportedly looked at the PS1’s dedicated geometry transformation engine, looked back at the 3DO’s general-purpose CPU, and threw in the towel. tomb raider 3do
It is arguably the most significant "lost" major title of the fifth console generation. It’s fun to imagine. The 3DO had incredible audio—better than the PlayStation. Imagine hearing the T-Rex roar in the Lost Valley with crisp, uncompressed CD audio. The controller, with its shoulder triggers, actually would have been perfect for the "walk/run" and "look" modifiers. Somewhere, on a dusty dev kit in a
And for a brief, tantalizing moment, Lara Croft was supposed to join it. Severe texture warping
If you were a gamer in the mid-90s, you remember the console wars. But the battlefield wasn’t just Nintendo vs. Sega. Lurking in the background was a $700 behemoth made of black plastic and ambition: The Panasonic 3DO.
When the press asked Trip Hawkins (3DO’s founder) why Tomb Raider was canceled, he deflected. He didn't say "We couldn't run it." He said "The market shifted."
By the spring of 1997, Eidos Interactive officially canceled the 3DO version. It was simply too late. The Saturn version sold poorly enough; a 3DO version would have been financial suicide. To this day, no ROM, no beta, no prototype of the 3DO version of Tomb Raider has ever surfaced.