if( Console == None ) Console = new(self) class'XComDevConsole'; return Console;
case 'Cash': strat.GetResource().AddCash(Amount); break; case 'Alloys': strat.GetResource().AddAlloys(Amount); break; case 'Elerium': strat.GetResource().AddElerium(Amount); break; case 'Meld': strat.GetResource().AddMeld(Amount); break; default: `log("Unknown resource type"); xcom enemy unknown console commands
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit; if( Console == None ) Console = new(self)
Create a new UnrealScript class (or extend XComConsole ): case 'Cash': strat.GetResource().AddCash(Amount)
local XGStrategy strat; strat = GetStrategy(); if(strat != none) strat.m_kTechTree.UnlockAllTechs();